Radiant damage is one of the easiest cantrips to learn. It deals double damage to Undead creatures. This cantrip covers the entire category of monsters. In addition to dealing double damage, it also has many great effects, including a big upside for players, as it makes Undead creatures more difficult to kill. Let’s look at some of the best ways to use Radiant damage. Also, you can try to use this ability to summon a zombie.
Find Familiar
There are several types of familiar spells. You can use familiar to summon a creature of a certain type. You can choose a humanoid or fey, but you can also use a fiend or dragon as your familiar. The familiars you summon are CR 1/8 or lower and obey your commands. They have skills and special abilities and are considered ‘invisible’ to you.
Find familiar is a useful spell, and is often the first one you should learn. It can be cast on a character, regardless of race or class. The spell has multiple uses, and can even be combined with other magic items or the Help action. It is a great spell to have on hand, and will help you get a jump start on your campaign. There are also many options to use the spell with a familiar, as long as you can make the most of the potential effects of the spell.
You can send your familiar to fetch items for you, or to take them. This spell has a 100-foot range, and is powerful when cast on an enemy. It can be used to heal yourself, or to wake up an unconscious character. A familiar can also be used to help you in situations and puzzles. You can send your familiar to a pocket dimension or a different plane to help you with something, but this won’t send you back home.
If you can’t recall your familiar from outside your view, you can use a shutdown spell. This spell allows you to concentrate on another spell without being distracted by your familiar. You can also use this spell when you don’t want your familiar to attack you. If you have a familiar, you can also make it appear in a locked door or on the other side of a wall. In this way, you can get the items you need with ease and speed.
Depending on your class, you can choose between a variety of animals to use as your familiar. There are a few approved animals, but you may also want to use a weasel. You’ll need a familiar that has good hearing and smell. In 5e, a raccoon, a marmoset, and a platypus are all possible familiars. If you want to use a scout familiar in the ocean, you can use an octopus as your familiar. It also has good stealth and scouting abilities.
Booming Blade
The Booming Blade cantrip is a damage-cantrip that can also boost your character’s level. It deals lightning-related harm, though not as much as other types of resistance. Nevertheless, it’s still a very useful tactical spell that can help you get control of the map. In addition, it deals additional damage when the target moves. But you should remember that using this spell can be tricky, so a good rule of thumb is to make sure that you choose wisely.
When used with a martial character, Booming Blade cantrip increases the damage done by melee weapons by 1d8 at fifth level. It increases the damage done by 2d8 at eleventh level and seventeenth level. The booming blade’s range mimics that of Thunderwave. The effect is a 5-foot-radius spell that originates from the user, affecting creatures within that range. This spell uses melee weapon attack as a spell, so it can only be used when the target moves.
If you want to use Booming Blade on a melee weapon, you must be in melee range. However, this cantrip only deals damage to enemies who move more than five feet away from you. This can be a great exploit if you can make use of enemy movement. Luckily, this cantrip can be used with certain feats and class archetypes. But it must be used with caution: you should never use it against a stealthy opponent. This spell can make your opponent vulnerable and even kill you.
While this cantrip is no longer eligible for the Twinned Spell feat, it’s still a very powerful one for Rogues. It is a great way to make use of the sneak attack ability, which triggers a sneak attack when your character is armed with a finesse weapon or a ranged weapon and is unincapacitated. Those are just some of the possible uses for this spell, but this spell can also trigger other effects.
Rogues can also use Booming Blade to deal more damage to melee party members. This cantrip is particularly useful for rogues with high elf races because they can avoid the use of Mobile or Disengage. This cantrip also works well with the bonus action Dash, which helps you stay out of melee range. However, depending on your play style, the Booming Blade cantrip may not be that useful to you.
Mind Sliver
The Mind Sliver is one of the most interesting cantrips in 5e. It is a saving throw-using cantrip that causes the target to take a -1d4 penalty on his or her next saving throw. This makes the target a much easier target for save-or-suck spells. It’s also a powerful tool for holding someone in place. It is available at five, eleven, and seventeen.
The spell has only two Verbal components, but it is a very effective way to damage multiple enemies at once. It also has good range. It is also situational and can be used on multiple targets. For War Casters, Mind Sliver is a great choice. It can also be used as a spell that deals damage to equipment. Using it is a great way to make your warcaster stronger.
Among the best cantrips in 5e, Mind Sliver is a powerful save-or-suck spell. This spell makes the target unable to see or hear outside of it, but they can still see within it. The spell has an impressive range, but most offensive spells require line-of-sight. So, Mind Sliver is not the best spell for single-target save-or-suck situations.
The spell starts with a fireball, but then changes the damage type to psychic. It takes a full minute to cast, but it has a lot of utility. For instance, a five-foot cube can be a block hallway, a trap, ammunition, and even fancy clothing. The ability to use objects of non-living matter is a useful feature for grappling enemies or blocking narrow spaces.
Toll the Dead
The spell Toll the Dead is a powerful expansion spell that can be included in several spell lists. It deals necrotic damage rather than radiant damage, which is an excellent flavoring element. If you’re unfamiliar with Toll the Dead, it’s easy to get started by referring to Xanathar’s Guide to Everything. To use this spell, you must point to a creature within your range and play a bell that evokes a ghastly and unsettling effect.
Toll the Dead 5e is a very powerful spell, and it works well against the hazier side of the party. This spell can be cast by any class and cantrip, and has a total range of 60 feet. It has components of V and S, as well as school necromancy. This spell requires a cantrip and is appropriate for wizards, warlocks, and clerics. If you don’t have a necromancy class, Toll the Dead 5e is a good choice, though.
This spell scales like the other most damaging cantrips, and it deals extra damage to creatures with hit points. It’s a good spell for dealing damage to enemies, and it’s effective even against goblins and dragons. It’s important to note that it doesn’t specify how many hit points a creature has, so you should check whether your target has enough hit points to take Toll the Dead.
The basic cantrip Toll the Dead 5e spell is an all-or-nothing spell that can be a game changer. It’s a great spell that can make the difference between a good encounter and a mediocre one. Its downside is that it doesn’t have a critical hit, so it’s not as exciting as it might be, but it’s still better than hitting the dead with a mace or a hammer.
Toll the Dead is one of the best cantrip spells in 5e, and it’s the only one that compares to Eldrich’s blast. The spell can deal 1d12 damage to damaged targets, but it also gives you a chance to save half of that damage. That’s a huge plus over a normal attack roll spell. But it’s not always easy to use, and it’s not worth the trouble if you’re unsure whether you can use it.